I've found several questions similar to this, but 'Multiple attacks' aspect wasn't discussed there, so here you go: Let's say I have blood magic, and some attack gem that performs several attacks (say, Double Strike, Cyclone, Any attack-Multistrike). Let's also say, that the attacks leech/restore life in a pace sufficient to return to 'full life' status before the last attack was performed. For example, let's say I have Double Strike - Life Gain on Hit - Multistrike - Melee Damage on Full Life, and after first of six hits I restore to full life. Do I get a full life damage to next 5 hits? Last edited by Self_mad on Aug 12, 2014, 12:15:07 AM | Posted by Self_mad on Aug 11, 2014, 12:28:41 PM |
the attack is calculated once If you attack, all of the single hits will do the same dmg, crit or no crit and hit or no hit, therefore it doesnt matter, if you reach Full Life during your hits | Posted by on Aug 11, 2014, 12:37:51 PM |
I suspect multi strike would allow you to roll 1 or 2 skill cycles with full life, that's the way it would work on spell echo at least, not sure about how multi strike works exactly. | Posted by ggimkaas on Aug 11, 2014, 4:30:34 PM |
The damage is rolled upon activation for all instances (in case of a multi-hit) Therefore if you link 'damage on full life + blood magic' you will not receive the buff because you cannot be on full-life when it is executed and the damage is rolled. There is ONE exception to this case and it is leap-slam. Leap slam will first move you to the target destination before rolling the damage numbers. This means it will use the cost associated with the skill prior to rolling the damage it deals. The damage it deals is rolled when it lands on the target destination, so one could make a build utilizing melee on full-life support gem given that you are at full life when you land with leap slam. Hope this helps you out sir. (leap slam i know 100% functions like that from asking a dev, the multi-hit theory i base on the fact that it rolls either 100% crit for all hits or 100% no crit for all hits, leading me to assume the damage is rolled once and then apply's to all instances of that damage dealt) Peace, -Boem- It is not easy to realize the monster in yourself, truly it is not easy to create purposefully. It is easy to realize the virtue in yourself, truly it is easy to destroy. Contemplate which is worth your time. -Peace- | Posted by Boem on Aug 11, 2014, 4:45:01 PM |
Crit is rolled per activation. This has no bearing whatsoever on how anything else functions. This is what Mark had to say, but even Cleave very clearly rolls Damage for each individual hit, and it's simultaneous hits. Iunno. Anyways, repeat swings from Multistrike definitely can benefit from Melee Damage on Full Life, and delayed hits such as Ground and Leap Slam can as well. | Posted by on Aug 11, 2014, 5:48:07 PM |
Another wisdom crit of vipermagi, much respect man. Peace, -Boem- It is not easy to realize the monster in yourself, truly it is not easy to create purposefully. It is easy to realize the virtue in yourself, truly it is easy to destroy. Contemplate which is worth your time. -Peace- | Posted by Boem on Aug 11, 2014, 5:53:18 PM |
' So Acc and Crit is checked once, but Dmg isn't.. Would be curious about a Dev Statement Could be like outgoing DMG calculated once, but checked against each enemy, which would lead to some misunderstanding as Dmg is calculated per enemy, but an attack strike just once But I believe vipermagi for the moment ;) | Posted by on Aug 11, 2014, 8:02:34 PM |
Accuracy is also rolled per-target. If you Crit a pack of enemies, you can miss, Crit, and regular hit enemies in a single Attack. All three hits will have passed their initial Crit roll, however. Last edited by Vipermagi on Aug 11, 2014, 11:32:33 PM | Posted by on Aug 11, 2014, 11:32:15 PM |
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Deals 2755 Magic Dmg And Restores 2
Dec 30, 2007 Best Answer: Let me address the damage resolution first. Any damage done to a creature wears of at end of turn no matter what phase the damage was dealt (all damage is also worn off if the creature is regenerated, and there isn't a limit to how many times a creature can be regenerated per turn)(A creature that is regenerated is tapped and if it was regenerated during combat it will be. 2600g / 550g + Zeal + Shard / +35% AS + 5% MS + 30% Crit% (moving and attacking generates Energize stacks up to 100 when your next basic attack gains Shiv Lightning: on-hit sparks to up to 5 nearby units, dealing 50-120 (based on level) magic dmg, increased to 110-264 on minions; this can crit and scales with crit dmg). Opening a .dmg file. How to make a dmg locker folder for pc.
Deals 2755 Magic Dmg And Restores Cars
Can a magic card that deals X damage to a creature do X. Is that considered battle dmg. Damage in the Boston area. 911 restoration is a national chain that deals with water damage and they. Apr 25, 2019 Deals 550% Ghost Magic DMG to the target. Super Physic (Passive) Increase 4% Ghost Dmg for the pet and its master. Physic Restore (Passive) Increase 10% SP Regen for the pet and its master. Homesick (Passive) Decrease 10% Adventure time. Labor: Cooking I (Passive) Increases working efficiency by 5% at Cooking Center. Magic Brush: increases ATK for 3 rounds, dealing great damage to the enemy. Assassination: increases ATK and CRIT for 3 rounds, suitable for aiming at tanks. Startling Brush: deals DMG to rear enemies with ATK and ACC rate decrease. Enchanting Verse: attacks the vertical row, and restores certain percentage of HP. Passive Skills (compulsory).